![]() ![]() Already we can see sparks of the future for how this content will be consumed Amsterdam opened up the first VR cinema last year, HTC just launched a 'VR for Netflix', demos of social activities like playing cards and meetings are regularly shown not to mention the myriad of porn experiments. The future is bright for VR - from a headset and content perspective - as both improve so will people's desire for VR as it moves from a 'nice-to-have' to a 'must-have'. If the graph above is anything to go by, there are plenty of eyeballs still to have a headset slapped on them. Intel is also working a headset called Project Alloy. Facebook believes there is another space in the middle of the spectrum and is working on a cheaper device. There are currently two main categories of VR currently available: mobile (Samsung/Google) and PC (Oculus). The Roblox development and engineering team has spent a lot of time balancing out the controls for VR and non-VR players to make the experience fun for everyone. VR players could move around faster but not interact with objects as fast. This HTC Vive virtual reality system includes two base stations and two wireless controllers for a. The VR headset with 110-degree field of view and front-facing camera provides an enhanced visual experience through a mix of virtual and actual surroundings. China it seems is hungrier to use their smartphones to experience new content than splash out on clunky units that require precious space to store them. When virtual reality support originally came out, the game played very unevenly for players. Create an immersive experience with this HTC Vive virtual reality system. According to in Q1 2016, Baofeng sold over 1 million units of its $30 headset through its physical retail network (200,00 stores) and in 2015 Taobao sold over 300,000 units online per month (more would have been sold offline). ![]() Chinese mega brands like Taobao, Baofeng, LeTV, ZTE and Huawei all have begun shipping their own headsets. VR is one of these technologies that could see Chinese headset makers leapfrog US counterparts. As with QR codes and other technologies, Chinese and Japanese consumers have different tastes when it comes to technology. ![]() Bloomberg reports that China's VR market will be $8.5 Billion and noted that there are at least 200 startups working in China’s VR industry. China is also pushing low-cost models hard. The best-selling unit seems to be the Ritech headset (for around $20 from Amazon although they are bought for less than $10 each in China), selling just over 100,000 units per month. ![]()
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